Main MenuThis is the main menu of the configuration program. From
here you may move to any of the configuration sections.

These sections are :

    Buttons

    Configure the custom buttons that allow you to launch
    internal commands and external functions.


    Drives

    Configure the custom drive buttons.


    Filetypes

    Configure the file classes and actions necessary for
    file recognition.


    Hotkeys

    Configure the global hotkeys that allow you to launch
    programs from anywhere in the system, while Directory
    Opus is active.


    Menus

    Configure the custom menus that allow you to launch
    internal commands and external functions.


    Operation

    Configure several items that modify the way Directory
    Opus operates.


    Screen

    Modify the parameters and appearance of the Directory
    Opus screen.


    System

    Configure several items that modify the way Directory
    Opus operates.


Clicking the Save button saves the configuration without bringing
up the file requester.

Additionally, the Okay and Cancel buttons allow you to exit
the configuration editor.

Available from this and most other screens it the pull-down menu
labelled Configure. The options in the menu allow you to load
and save configuration files. These options are :

    Default

    This allows you to load the default settings for the current
configuration section. When accessed from the main menu, it
restores the default settings for the entire configuration, but
when accessed from individual configuration sections it imports
the default configuration for that section only.


    Open...

    This allows you to load in a new configuration file from
disk. When accessed from the main menu, the loaded file replaces
the entire configuration, but when accessed from individual
configuration sections it imports the settings from the file
for that section only.


    Save

    This will save the entire configuration to the current
configuration file.


    Save As...

    This allows you to save the entire configuration to a new
file.
ButtonsThis screen allows you to configure your own custom buttons.

Custom buttons can be used to launch external programs and
ARexx scripts, as well as to call internal functions.

The custom buttons are arranged in rows at the bottom of the
main Directory Opus screen. The number of rows can be set to
none, one, two, three or six. Buttons are grouped in banks;
each bank contains six rows of seven buttons (forty-eight
buttons in all). The number of banks is only limited by
available memory; to all intents and purposes you can have an
unlimited number of custom buttons.

On this configuration screen you are shown one bank at a time.
The title bar displays the current bank number.

Each button has two functions; one accessed from the left mouse
button and one from the right. The top group of buttons
represents the left mouse button functions of each button in the
bank, and the bottom group represents the right mouse button
functions.

To edit a button definition, simply select the appropriate
button from the display. As long as no button editing functions
are turned on (see below), you will be taken to the function
editor screen, where you may edit the button definition.

Immediately under the right button function group is a recessed
rectangle. Instructions will be displayed in this bar telling
you how to perform certain functions.

Running along the bottom of the screen are two strips of
buttons. Their functions are :

    Next bank

    This button allows you to move to the next bank of buttons.
The "curled" corner of this button indicates that it has a right
mouse button function. If you select this button with the right
mouse button, you will be moved to the previous bank of buttons.
If there is only one bank configured, nothing will happen.


    New bank

    This button will create a brand new bank of buttons. All
buttons on the newly created bank will be blank. If you select
this button with the left mouse button, the new bank will be
added after the last bank. If you select this button with the
right mouse button, the new bank will be inserted before the
currently displayed bank.


    Copy bank

    This function allows you to copy the currently displayed
bank, including all the button definitions, to another bank.
You are asked to enter the number of the bank to copy to. If
the bank number you enter does not exist, a new bank will be
automatically created and the current bank copied to it.


    Swap bank

    This function allows you to change the order of button banks
by swapping the currently displayed bank with another button
bank. You are asked to enter the number of the bank you wish to
swap with. If the bank number you enter does not exist, you are
informed of this in the status bar.


    Delete bank

    This button allows you to delete the currently displayed
bank. You are asked for confirmation before the bank is actually
deleted. This function removes the entire bank, including all
button definitions.


    Copy button

    This function allows you to copy one button definition to
another button. When you select this function, you are
instructed to select the button to copy. To do this, simply
select the button you want. You may use the Next bank or
Prev bank functions to select a button on a different bank.

    Once you have selected the desired button, you are
instructed to select the button you wish to copy to. Again, you
may use the Next bank or Prev bank functions to select a button
on a different bank.

    To abort the button copy after you have selected the first
button, select the first button again. This mode remains active
until it is turned off or another mode is chosen.


    Swap button

    This functions operates in a similar manner to the Copy
button function except that it swaps the definitions of two
buttons.

    To abort the button swap after you have selected the first
button, select the first button again. This mode remains active
until it is turned off or another mode is chosen.


    Del. button

    This function allows you to delete button definitions. When
this mode is active, any button you select will be instantly
deleted. Be careful! This mode remains active until it is turned
off or another mode is chosen.


    Okay

    This button returns to the main menu, keeping any changes
you may have made to the buttons.


    Cancel

    This button returns to the main menu. Any changes you may
have made to the buttons are discarded.

There are three pull-down menus available in this section. The
first, Configure, is discussed in the help text for the main
menu. The second, entitled Button rows, allows you to select the
number of rows of custom buttons that will be displayed at the
bottom of the Directory Opus screen.  The last menu is the Tools
menu.  Its only item, Paint Mode.

Selecting the "Paint Mode" menu item brings up a requester which
allows you to select the Forground and Background colors you want
to paint with. When you select Okay, the title will contain the
text "(Paint Mode Active)" and the "Paint Mode" menu will have
a checkmark next to it.  When click on a Button in the Button
Editor, the button will be painted with the selected colors.  You can
click on as many buttons as you wish to paint.  When you are done
painting with these colors, select the "Paint Mode" menu item again.
This will turn off Paint Mode.  If you want to paint with some other
colors, simply select the menu item again to restart the process.

Buttons/EditThis screen is where you actually define and edit the functions
for custom buttons.

At the top you can see a representation of what the button will
look like on the screen. To the left and right are color
selection boxes that allow you to pick the foreground and
background colors of the button. When you choose a new color,
the button image will change to reflect this.

Immediately below this is the Name field. This is where you
enter the name of this button; this is the text that is actually
displayed inside the button itself. Again, the button image at
the top will change to reflect modifications made here.

Below the Name field is the Shortcut key field. This allows you
to define a keyboard shortcut for this button. To do this,
select the Sample button, to turn sampling mode on. Any key
combination you now press will be entered in the Shortcut key
field. When you have the desired key sequence set, select the
Sample button again to turn sampling mode off. To clear the
Shortcut key, select the Sample button with the right mouse
button.

Underneath the Shortcut key field is the function list. This
list contains the commands associated with the function. To
the left of the list are four buttons that allow you to
manipulate the commands.

    New

    This adds a new function to the list.


    Duplicate

    This duplicates the currently selected function, creating
    a new entry.


    Swap

    This allows you to swap the currently selected function
    with another function.


    Delete

    This will delete the currently selected function.

To edit a function, simply click on it. The function string
will be copied to the field below the list for you to edit it.
Immediately to the left of this field is a cycle button that
allows you to select the type of function. The magnify-glass
button will bring up a list of internal commands (if Internal is
the type selected) or a file requester allowing you to easily
pick a command. The button labelled {} brings up a list of
the argument functions. Refer to the manual for more information
about these.

Below the function list is a list of the flags that modify the
operation of the function. These flags are described properly in
the manual, but briefly, they are :

    Auto iconify

    Iconifies Directory Opus when this function is selected.


    CD destination

    Makes this function's current directory the current
    destination directory


    CD source

    Makes this function's current directory the current source
    directory


    Directory Opus to front

    Moves the Directory Opus screen to the front when the
    function returns


    Do all files

    Causes the function to operate on each selected file
    individually.


    Include DOpus-Startup

    Executes the DOpus-Startup script before the function.


    Include Shell-Startup

    Executes the Shell-Startup script before the function.


    No filename quotes

    Prevents filenames passed to commands being enclosed in
    quotation marks.


    Output to file

    Redirects output to a temporary file and displays it in the
    text viewer.


    Output window

    Opens a window to display output from the function.


    Recursive directories

    Descends into selected directories and operates on files
    within them.


    Reload each file

    Reloads each file after it has been operated upon to reflect
    any changes made to it.


    Rescan destination

    Rescans the destination directory when the function returns.


    Rescan source

    Rescans the source directory when the function returns.


    Run asynchronously

    Runs the function as a separate process so that Directory
    Opus does not have to wait for it to return.


    Workbench to front

    Moves the Workbench screen to the front before running the
    function.

To the right of the flags list are three more fields pertinent
to the operation of the function.

    Stack size

    This is the amount of stack space that will be allocated
    for the function.


    Priority

    This is the priority that the function will be run at.


    Close delay

    This specifies the amount of time that an output window will
    remain before closing after the function has returned.

The Okay button will return, keeping the changes you have made.
The Cancel button will discard any changes you have made.
DrivesThe Drives section allows you to configure the devices that are
listed in the drive buttons, displayed to the left of the button
banks on the Directory Opus screen. There are thirty drive
buttons, arranged in five banks of six.

To edit a drive, click on the appropriate button. Editing
controls will appear below, allowing you to pick foreground and
background color for the button, the name of the button (the
text that is displayed inside the button), the path of the
button (the path that is read when the button is selected),
and a shortcut key for the drive button.

At the bottom of the screen are several buttons allowing you
to perform certain operations on the drives. These are :

    Get drives

    This fills the drive buttons in with the current devices
    present in your system.


    Copy bank

    This allows you to copy the contents of an entire drive
    bank to another bank.


    Swap bank

    This allows you to swap the contents of an entire drive
    bank with those of another bank.


    Delete bank

    This allows you to clear the contents of an entire
    drive bank.


    Sort bank

    This allows you to alphabetically sort the contents of a
    drive bank.


    Copy drive

    This allows you to copy the contents of one drive
    button to another.


    Swap drive

    This allows you to swap the contents of one drive
    button with those of another.


    Delete drive

    This allows you to delete an individual drive button.
    
There are two pull-down menus available in this section. The
first, Configure, is discussed in the help text for the main
menu.  The last menu is the Tools menu.  Its only item, Paint Mode.

Selecting the "Paint Mode" menu item brings up a requester which
allows you to select the Forground and Background colors you want
to paint with. When you select Okay, the title will contain the
text "(Paint Mode Active)" and the "Paint Mode" menu will have
a checkmark next to it.  When click on a button in the Drive
Editor, the button will be painted with the selected colors.  You can
click on as many buttons as you wish to paint.  When you are done
painting with these colors, select the "Paint Mode" menu item again.
This will turn off Paint Mode.  If you want to paint with some other
colors, simply select the menu item again to restart the process.

FiletypesThis screen allows you to manipulate your defined filetypes.
All currently defined filetypes are displayed in the list.
To edit a filetype, simply select it from the list.

To create a new filetype, select the New button at the bottom
of the screen.

The Swap button allows you to exchange the position of two
filetypes in the list. The Delete button allows you to remove
filetypes from the list.

This screen has an additional menu, Classes. The functions in
this menu allow you to manipulate the file class definitions.
You can then take a file class definition and turn it into
a filetype with defined actions.

The options available from the Classes menu are :

    New...

    This function allows you to create a brand new class
    definition.


    Edit...

    This function opens a window listing all defined file
    classes, and allows you to select one to edit it.


    Duplicate...

    This function allows you to duplicate an existing file
    class.


    Delete...

    This function allows you to delete a file class definition.


    Open...

    This function allows you to open another file class
    definition file, and selectively import class definitions
    into your current definition list.


    Save

    This saves your file class definitions.


    Save As...

    This allows you to save your file class definitions to a new
    file.


    Clear

    This will remove all file class definitions from memory.
Filetypes/Edit classThis screen allows you to define and edit a file class
definition.

At the top of the screen is the file viewer. This allows you
to load a file and examine it in hexadecimal mode.
To load a file, select the magnify-glass button or enter
a filename into the field.

When a file is displayed in the viewer, you can use the scroller
to move up and down. You can also use the cursor keys.

If you click with the left mouse button inside the file viewer,
a cursor will appear. As you move the mouse (with the button
held down), the cursor will move, and your position inside
the file will be displayed in the Position box to the right of
the viewer.

If you double-click inside the file viewer, you are able to
"mark" a position. From now on, when you move the cursor around,
your offset from the position you marked is displayed inside
the Offset box, located under the Position box.

The cycle button labelled Decimal initially allows you to change
the Position and Offset displays from decimal to hexadecimal
format.

Below the file viewer is the actual definition area for the
file class. The File class field allows you to give a name
to this class, and the Class ID field allows you to give the
class a short identifying string.

Underneath this is a list displaying the definition of the file
class. Click on a line in the definition to edit it. The
operation of each definition line is set by selecting the
magnify-glass button and picking an operation from the list.
The field to the right of this allows you to enter data needed
by the operation.

The New entry button allows you to add a new line to the class
definition. The Duplicate button allows you to duplicate an
existing line, and the Swap button allows you to swap the
position of two lines. The Delete button allows you to remove
a line from the definition.
Filetypes/EditThis screen is where you actually define the actions that are
to be taken on files of this filetype. Each filetype has
separate actions defined for several different events.

The lister at the top of the screen allows you to select the
event to edit the action for. Events include Click-m-click,
Double-click, Read, Show and Play, and four user definable
commands (User1 through User4). Events that have actions
defined for them will be indicated in this list with asterisks.

Underneath the Event lister is a field allowing you to edit
the Event description. This is a string that is displayed in
the status bar whenever this particular event occurs.

Below this is the function editor. This operates in the same
way as the function editor in the Buttons configuration.

In the top-right corner is a button labelled Edit Class. This
allows you to edit the class definition for this filetype.
Note that this only changes the definition for this filetype;
the original definition in the class database is not affected.
Filetypes/Edit/Edit classThis allows you to edit the local class definition for a
filetype. This screen operates in the same way as editing a
distinct file class.

Noe that this only changes the definition for this filetype;
the original definition in the class database is not affected.
HotkeysThis screen allows you to define and edit global Hotkeys. These
are functions that are assigned a certain key sequence, and can
be activated by pressing those keys from anywhere in the
system (while Directory Opus is running), not just from the
Directory Opus screen.

To edit an existing Hotkey, select it from the list. To create
a new Hotkey, use the New hotkey button.

The Delete button allows you to remove a Hotkey from the list.
The Duplicate button allows you to duplicate an existing Hotkey.
The Swap button allows you to exchange the positions of two
Hotkeys in the list.
Hotkeys/EditThis screen allows you to edit the function for a global Hotkey
sequence. The Name field lets you give a name to this Hotkey.

Below this is the function editor for the Hotkey sequence. This
works in the same way as all the other function editors in the
program, except that only some of the Flags are selectable.
This is because many flags are meaningless when applied to
Hotkeys.
MenusHere you can create and edit your custom menus. You can have
up to five menus, each containing up to twenty menu items.

To change the title of a menu, click on its title. A requester
will appear allowing you to edit the string.

To edit a menu item, simply click on it. As the screen is not
large enough to display all twenty items in each menu at once,
you have to use the slider at the right of the screen to access
the lower menu items.

Below the menus are several buttons. These are :

    Copy menu

    This allows you to copy the entire contents of one menu into
    another menu.


    Swap menu

    This allows you to swap the contents of one menu with those
    of another.


    Delete menu

    This allows you to delete every menu item within a selected
    menu.


    Sort menu

    This allows you to alphabetically sort a menu.


    Insert item

    This allows you to insert a menu item before already
    existing items. The selected menu item and all items below
    it will be shifted down to create a space.


    Copy item

    This allows you to copy one menu item to another.


    Swap item

    This allows you to swap two menu items.


    Delete item

    This allows you to delete an individual menu items.
    All menu items below the deleted one will move up to fill
    the space.
    
There are two pull-down menus available in this section. The
first, Configure, is discussed in the help text for the main
menu.  The last menu is the Tools menu.  Its only item, Paint Mode.

Selecting the "Paint Mode" menu item brings up a requester which
allows you to select the Forground and Background colors you want
to paint with. When you select Okay, the title will contain the
text "(Paint Mode Active)" and the "Paint Mode" menu will have
a checkmark next to it.  When click on a item in the Menu
Editor, the button will be painted with the selected colors.  You can
click on as many buttons as you wish to paint.  When you are done
painting with these colors, select the "Paint Mode" menu item again.
This will turn off Paint Mode.  If you want to paint with some other
colors, simply select the menu item again to restart the process.

Menus/EditThis screen allows you to edit the functions for the selected
menu item. It operates identically to the Button editing screen.
OperationThe Operation screen allows you to set certain parameters that
change the way Directory Opus operates. Down the left side of
the screen are several buttons that access different sections of
the Operation configuration.

    Copy

    Lets you modify the operation of the Copy function. Also
    allows you to select what happens when trying to replace an
    existing file.


    Date format

    Allows you to select the format you wish dates displayed in,
    and also allows you to select a 12 or 24 hour clock format.


    Delete

    Allows you to configure the operation of the Delete
    function.


    Error check

    Lets you choose how you wish errors to be handled.


    General

    Miscellaneous flags that do not fit in to any other section.


    Icons

    Allows you to configure how icons are to be dealt with.


    List format

    Lets you configure the format in which files and
    directories are displayed in the left and right windows.


    Update

    Lets you choose how the display is to be updated during
    disk operations.
Operation/CopyThis allows you to configure how the Copy function works.

Check destination's free space causes Directory Opus to check to
see if the destination has enough room for the selected files
before they are copied.

Set archive bit of source causes Directory Opus to set the A bit
of each file after it is successfully copied.

Also copy source's... allows you to select which items are
maintained when a file is copied.

What to do when a file already exists... allows you to pick what
happens when you try to copy over an already existing file.
Operation/Date formatHere you can choose the format that dates are displayed in.
Name substitution lets you pick whether very recent dates are
displayed by the name of the day (eg Wednesday). 12 hour
clock lets to choose whether time is displayed in 12 or 24
hour format.
Operation/DeleteThis lets you configure how the Delete function works.
Ask before commencing delete will make a verification requester
appear every time the Delete operation is started.
Ask before deleting files will ask you before each individual
file is deleted.
Ask before deleting non-empty directories will ask you before
deleting a directory that is not empty.

Ignore the delete protection bit causes Directory Opus to not
respect the D protection bit, and delete the file whether it
is protected against deletion or not.
Operation/Error checkThis allows you to choose what happens when an error occurs.
DOS requesters will enable the standard DOS error requesters.
Opus error requesters will enable Directory Opus' own error
requesters.
Operation/GeneralThese flags are miscellaneous settings that do not fit under
any other category.

Click-M-Click drag enables the dragging of files and
directories from one window to another as an equivalent for the
click-m-click operation.

Display info causes information on each file to be displayed in
the title bar when the file is selected.

File double-click enables filetype actions on files when they
are double-clicked.

Window slider activate makes a directory window become active
whenever its sliders or scroll buttons are selected.
Operation/IconsThese flags allow you to select how icons are handled by the
system.

Create icon with directories causes an icon to be created when
a directory is made with the Makedir function.

Perform all actions on icons as well makes whatever happens
to a file happen to its icon too (copy, rename, delete, etc.)

Select icons automatically will cause an icon to be selected
automatically when its file is selected.
Operation/List formatThis allows you to configure the format of the list that is
displayed in both the left and right directory windows. To
select which window you are configuring, use the cycle button
at the top of the screen.

The list of Selected display items shows which items are
currently selected for display, and in what order they appear.
To add an item to the list, click on it in the list of
Available display items.

You can select which item the list will be sorted on by
selecting from the list of Selected display items. The current
sort item is indicated by a check mark.

The Displayed lengths... fields allow you to enter the maximum
length of certain items.

The Reset button will reset the list of Selected display items
to its default. Below this, the Clear button will clear the
entire list. Selecting the Clear button with the right mouse
button causes the last entry in the list to be removed.

Entry separation allows you to select how files and directories
are to be displayed : Mixed, with files listed first, and with
directories listed first.

Finally, the Reverse sorting flag causes the list to be sorted
in reverse order.
Operation/UpdateThis screen lets to select how the Directory Opus screen is to
be updated when processing files.

Current file progress indicator is a bar which shows how much of a
file has been copied or moved. This is especially useful when
copying large files.

Display progress indicator causes a requester to appear giving
a graphical indication of the percentage of completion of the
operation.

Left-justify filename in status bar causes filenames that are
displayed in the status bar to be left-justified, to enhance
readability.

Scroll directory window causes the directory windows to be
scrolled if necessary to ensure that the file currently being
processed is visible.

Update free disk space will make the free space indicators
above each directory window be updated as needed during file
processing. Ordinarily, the free space is only updated after
the operation has finished.

Directory refresh (under 2.0 and above only) causes directories
to be reloaded automatically if Directory Opus receives
notification that they have been modified by another program.

Redraw more than a quarter of a page causes directory lists
to be completely redrawn, rather than scrolled, if they are
moved more than a quarter of a pagae in either direction. This
can greatly speed up moving through directories.
ScreenThis section allows you to configure Directory Opus' display.

    Arrows

    This allows you to set the size and position of the sliders
    and arrows.


    Colors

    This lets to configure the pen colors used to render the
    display in.


    Fonts

    Fonts lets you select the fonts used for several display
    items.


    General

    This allows you to configure several miscellaneous
    parameters.


    Palette

    This lets you modify the palette used on a custom screen,
    or on the Workbench screen under 3.0.


    Screen mode

    This lets you choose the screen mode and size of the
    Directory Opus display.
    
    Sliders
    
    This screen allows you to adjust the position of the
    directory sliders.
Screen/ArrowsThis section lets you configure the size and position of the
three sets of arrows and sliders/fields (Scroll up/down,
Scroll left/right and Buffer previous/next).

For each of set of arrows you have three position choices.
You can also set the size of the arrows and sliders/fields
using the four arrows labelled Adjust size.
Screen/ColorsThis allows you to select which pens various display items are
rendered in. You can configure the color of almost every
item on the Directory Opus display.

To select the item to modify, use the cycle button at the top,
or click on the items representation from the display at the
bottom of the display.

Note that you can only set the colors of the path fields under
2.0 or greater.
Screen/FontsThis screen allows you to pick which fonts are used to render
certain display items. When this section is entered, your
FONTS: directory will be scanned, and a list of all available
fonts will be displayed.

Select the item you wish to modify from the Display item list.
Then, simply select the font and point size you want from the
appropriate lists. Note that under 2.0 there is a field under
the point size list, allowing you to enter a custom size.

Below the lists an example of the selected font is displayed.
Screen/GeneralThese are miscellaneous flags relating to the display
configuration.

Bottom-right tiny buttons allows you to enable or disable
the tiny buttons that appear at the bottom-right of the
Directory Opus screen.

Button banks sliders allows you to enable sliders on the
button and drive banks at the bottom of the Directory Opus
screen.

Custom screen window borders turns on the new style guide
compliant look.  This is described in the manual/readme file.
      
Display status text in title bar removes the dedicated status
bar and instead displays status text using SetWindowTitles()
      
Draggable requesters allows you to enable proper window borders
(including a drag bar) for requesters that appear on the
Directory Opus screen.

Indicate button has RMB function causes buttons in the custom
button banks with right-mouse button functions to be displayed
with a tiny "dog-ear" in the top-right corner of the button,
to indicate that they have a right-mouse button equivalent.

New-look menus is only for AmigaDos 3.0 and later. This uses the
new-look black on white menus. With this flag enabled, any menu
items that use the default colors of 0 on 1 will be automatically
mapped to 1 on 2.
      
New-look sliders is only available under 2.0, and causes the
sliders on the Directory Opus screen to be displayed in the
new 2.0 style. Note that their color is not configurable if
this option is turned on.
Screen/PaletteThis allows you to configure the color palette Directory Opus
uses. To select the color to edit, simply click on it. The
currently selected color is displayed in a box to the right
of the color selection box.

Below this are three sliders that allow you to modify the
amount of red, green and blue in the selected color. The
precision of these sliders will depend on the selected
screen mode.

Below this are several internal Preset color palettes that you
may like to experiment with.
Screen/Screen modeThis screen allows you to select the type of screen
Directory Opus is displayed on, and the size and number of
colors that it uses.

The Display mode list displays the available display modes that
you can pick from.  The display mode list also shows all public
screens.  Directory OPUS can be setup to open on to a specific
public screen.

The one other display mode entry is Workbench:Clone. This causes
Directory Opus to open a screen in the same mode, and the same size
as the Workbench screen. The only thing you can modify is the
number of colors.

Below the list is the Width and Height settings. If the
Use default option is enabled for either of these, the default
values will be used. Otherwise, you may enter your own width
and height for the screen.

Underneath this is the color setting. Here you can configure
the number of colors the Directory Opus screen is to have.

The Half-height screen option causes the screen to be opened at
half the normal height, and positioned half-way down the
display. This allows you to run Directory Opus at the bottom of
the screen, leaving the top of the screen free for another
program.

Below this is a box that displays certain parameters above the
selected screen mode, including default size, maximum size and
maximum number of colors.
Screen/SlidersThis editor allows you to select the positon of the Window View
Sliders.  Simply click on the buttons above the simulated window
views to toggle them between Right and Left.
SystemThis section allows you to configure certain parameters that
control the Directory Opus system and operation of certain
functions.

    AmigaDOS

    Allows you to change settings controlling the launching of
    external functions.


    Clocks

    Allows you to configure the format of the screen clock and
    the iconified clock.


    Directories

    Allows you to determine the handling of directories.


    Hotkey

    Allows you to configure a hotkey that can call Directory
    Opus up at any time.


    Icons

    Allows you to specify external icons used by the AddIcon
    function.


    Modules

    Allows you to select which external modules are to be
    pre-loaded, and to also choose the language files to use.


    Show pattern

    Allows you to pick which files to display and which to hide.


    Startup

    Lets you configure what happens when Directory Opus first
    starts up.


    View & Play

    Allows you to modify the operation of the viewing and
    playing functions.
System/AmigaDOSThis section allows you to configure how external functions are
launched.

Shell lets you select a command used to start new shells.
Console lets you configure the handle used to open shell windows.
Startup-script lets you name a script that is always executed
before custom functions are run.

Priority lets you pick the priority at which Directory Opus
itself runs. It does not directly affect the launching of
external functions, but is configured from this menu because
there was basically nowhere else to put it :-)
System/ClocksThis screen lets you configure the format of the clock/memory
bar at the bottom of the Directory Opus screen, and also to
choose what is displayed when Directory Opus is iconified.

Show free space as... and Text format... allow you to configure
the format that free memory is displayed in, if the Memory
monitor option is selected.
System/DirectoriesThis section allows you to configure the handling of
directories.

Buffers per window lets you set the number of directories that
are cached for each of the left and right windows.

Always move to an empty buffer causes Directory Opus to load
new directories into empty buffers rather than overwriting the
contents of an existing directory buffer.

Re-read changed buffers makes Directory Opus re-read any
directory whose datestamp has been modified, thus ensuring the
representation of the directory is as up-to-date as possible.

Search buffers allows you to configure when Directory Opus
will search buffers for a directory before actually reading
it off disk.

Auto diskchange and Auto diskload cause Directory Opus to sense
when disks have been inserted and to act appropriately.
Expand pathnames causes pathnames to be expanded to their full
name. Use ExAll() is only available under 2.0 and makes
Directory Opus use new DOS routines for reading directories
that have the potential to be faster.

Show free space as... lets you configure how the free space of
both windows is displayed.
System/HotkeyThis lets you select a key sequence that can be used to call
Directory Opus up no matter what state it is in. If the
Use middle mouse button option is selected, and you have a
three-button mouse, the middle mouse button will be used
as an additional hotkey.
System/IconsThis screen lets you assign an external icon file to each of
your configured filetypes, to be used by the AddIcon function.
This lets you add specific icons to specific types of files
automatically.

To select an icon file for a filetype, select it from the
list. Those filetypes that have icons assigned to them have
an asterisk displayed to the left of the name.

If the selected icon can be found, it is displayed in the box
at the bottom-right corner of the screen.

The Project's Default Tool allows you to change the default
tool of the Default Project icon. It does not modify the
default tool of any filetype icons.
System/ModulesThis screen lets you choose which external modules are to be
pre-loaded. To reduce the size of the main program, Directory
Opus uses several external modules that only need be in memory
when they are being used (an example of this is ConfigOpus, the
configuration program).

If you do have plenty of memory, however, you can elect to
pre-load the modules. This causes them to be loaded
automatically when Directory Opus runs, and results in much
quicker access to them when they are needed.

To select a module to be pre-loaded, click on it. A checkmark
is displayed indicating which modules are to be pre-loaded.

Below this is a list of the available language files. The
currently selected language is indicated with a checkmark. To
select a new language, select it from the list.
System/Show patternThis lets you configure which files are to be displayed, and
which are not to be displayed.

Hide files with hidden bit set causes files that have the H bit
set to be hidden from view.

Show lets you configure a wildcard pattern determining files to
show. If this is set, ONLY files matching this pattern will be
displayed.

Hide lets you configure a wildcard pattern determining files to
hide. If this is set, files matching this pattern will not be
displayed.
System/StartupThis section lets you configure the operation of Directory Opus
when it first starts up, and returns from certain operations.

Directories to read on startup... lets you set directories that
will be automatically read into the left and right directory
windows.

ARexx scripts to execute on... lets you choose external ARexx
scripts that are executed at certain times.
System/View & PlayThis screen allows you to modify the operation of the viewers
and players.

Black background between pictures causes the Directory Opus
screen to be turned black when showing multiple pictures.

Start animation paused causes animations to be displayed in
pause mode initially. You can then start them with the S key.

Show delay lets you configure the time in seconds that each
picture is displayed for before the next picture is brought up.

Fade delay lets you set the speed of the fade in/out of each
picture. This is set in approximately 45ths of a second,
and controls the time between each palette change in the fade
process. If this is set to 0 there will be no fade.

Turn audio filter off for play will cause the high-pass audio
filter to be turned off when playing sounds (this does not
work in Amiga 1000s).

Loop on double-click causes sound files to be played endlessly
if they are played via a double-click operation, instead of
just played once.

Text viewer borders enables the borders and slider in the
text viewer. Tab size allows you to set the number of spaces
that a tab is equivalent to for the ANSIRead function.
